![]() With H.A.N.D., it its current form, it definitely feels like a(n average-level) player must accept that the RNG of what buffs / power I (as an "average" gamer) am far from "done" with Hades of course but, at least I am not still struggling more than what could be considered normal. Even I managed to work my way up through the game, a fair amount. Like, I get the desire of serving up a "rogue-like" experience.But there needs to be some form or sort of light at the end of the tunnel for us normal gamers. Originally posted by SirBleps:I agree that there isn't enough opportunities to heal in in a run, and I rarely use the store as the control room is a better option On the whole, my computer presently reports 24 - 34% CPU, and ~80% Memory usage with H.A.N.D. With this game (on its Rest In Paperwork screen), per Task Manager, right now I am looking at While I am at it, I do want to mention, the frame rate of Have A Nice Death doesn't always do too well on my machine. I also am aware you're still in early access, so work is still being put in for improving and tinkering. You know I had one run with 3 prismiums and almost 400 soularies? And during that run, I was not able to upgrade my cloak nor scythe even once!! Though, how I made it to the beginning of level 4 in spite of that, I still cannot say. Or, is that the actual point of this exercise? To constantly beat the player down with cheapness? The number of times I've "rushed" right into my death because its invulnerability frames are not at all generous when you need them to be, the most! Losing because I could never recover from past injuries.is very infuriating. Yeah, you guys do really need to work on giving the player more opportunities to heal - and consistently. ![]() In the next days maybe i will do some thread of an aesthetic nature.Good, promising runs getting snatched away from me because Old Death certainly is not made to stay apace with all the foolishness being lobbed at him constantly.įirst and foremost, I find myself getting cheapshotted by projectiles as a natural matter of course - some projectiles, of which, get launched at me off-screen!Īnd, yeah. The final prize could always be a prismum or a bag of soulary, or some kind of upgrade to one of these two game currencies, or, for the moment, the choice of a curse of O'Shah with at least two curses that grant advantages on these two currencies (discounts, more money, etc.).įor today this is all. One of the solutions I thought, being a department (I guess of prismium and soulary study) would be interesting to have a second lift in the floor, so as to increase the player's choice of where to go after that floor, with a 25/30% increased chance of finding between the next floors the control room or the shop. Alternatively you could increase the drop rate of some of the rarest weapons in the game (purple and gold levels), all while reducing the chance of finding it and then putting it among the rarest floors in the lift ģ) the soulary-prismium department, currently looks like an ugly twin of the prismium and soulary depot, useful for goodness sake but lacks characterisation. ![]() And I would adapt it as a complete floor with enemies like the other floors (as well as I would do with the control room), where maybe the enemies, only on this floor have the possibility to drop items that can be used as a discount in the shop Ģ) the Caveau, is the worst standard floor (meaning with enemies to defeat) to go to, it doesn't really have anything particular worth going for since you can find everything there, so I can suggest to change the floor with a double reward "item" at the end of the floor (instead of 30 soulary you find 60, instead of a prismium you get two, instead of finding a curse changer or a curse remover, you can find both or two of either type, gold bars would also be good when there will be a greater implementation of their use). There are 3 plans that really are very ambiguous in what they want to do and I'm here with some ideas on this to suggest possible changes:ġ) the shop, it's really frustrating when you have to go there because it usually doesn't really have much useful in the current state of the game, I would implement basic as soon as you arrive (without spending prismium) 3 sale slots: one with some cure (with a percentage chance of finding a yellow cure, especially in rerolls with prismium), one with a weapon and one with a spell. So maybe I will edit this post in the future or open more threads about it. Hi guys, I'm writing this post knowing already that there will be an update on the 10th of May. ![]()
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